Today I've been working on the capture unit, which, from the examples (and games) I've been able to get my hands on is used mainly for using 3D output on both screens of the DS, motion blur or screenshots. Of course there're a lot of other uses (much more that I can think at the moment), but for example, it's used on the menus of "Metroid Prime: First Hunt" for all the moving stuff on both screens. My implementation right now is very vague (just did today in a few hours) and lacks support for all the modes, but at least got the menus showing better in Metroid.
Also did some misc bugfixing here and there, that's not even interesting to talk about. Only one of the minor tweaks in the texture handling routines, that I thought would give crappy results, fixed hell a load of stuff.
So, as the proverb says, a picture is worth a thousand words: